måndag 26 oktober 2009

Intervju: StarCraft 2

På Gamasutra finns det nu en intervju med chefsdesignern Dustin Browder från Blizzard. Ämnet är såklart deras kommande RTS-spel StarCraft 2. Här nedan får ni ett utdrag:
You come from a background of RTS design prior to your work at Blizzard. I tend to think of Blizzard as a fairly insular company. How much now do you look at what other developers are doing in this space?

DB: Oh, we look at them all the time. We're hardcore PC gamers. We play lots and lots of games made by lots and lots of developers. We try to look and analyze what is working for them in their game, or what is not working for them in their game. Is there anything about what they're doing that we can learn from, either what not to do or what to do? We're constantly looking at what other people are doing and trying to decide what's right for us and what makes sense for us.

At the end of the day, often, our games have their own style and personality, so we end up often speaking to our games and not just importing things willy-nilly from other games. But a lot of things that we've done have been inspired by things we've seen in other titles that we liked, but that we thought we could do better or that we thought we should do differently for our game in particular.
Intervjun är riktigt intressant och förutom ingående frågor om spelet handlar den också en hel del om Dustin's karriär. Klart läsvärt.

Källa: Gamasutra

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